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Wand of Gamelon : ウィキペディア英語版
CD-i games from The Legend of Zelda series

''Link: The Faces of Evil'', ''Zelda: The Wand of Gamelon'' and ''Zelda's Adventure'' are three action-adventure games produced by Philips for the CD-i as part of Nintendo's ''The Legend of Zelda'' video game series. Not designed for Nintendo platforms, the games owe their existence to negotiations related to Nintendo's decision not to have Philips create a CD add-on to the Super NES. During these negotiations, Philips secured the rights to use Nintendo characters in CD-i third-party developer games. ''The Faces of Evil'' and ''The Wand of Gamelon'' were developed by Animation Magic and were both released in North America on October 10, 1993, and ''Zelda's Adventure'' was developed by Viridis and was released in North America on June 5, 1994. The games were given little funding or time for completion, and Nintendo provided only cursory input.
The Philips CD-i did not sell well and the games saw relatively small sales figures. Critical reception for all three ''Zelda'' CD-i titles is unusual in that while largely positive at the time of the games' release,〔''ECTS 93: CDi Philips - Link: The Faces of Evil''. Joystick. No.38. Pp.43-44. May 1993.〕〔''ECTS 93: CDi Philips - Zelda: The Wand of Gamelon''. Joystick. No.38. Pp.43. May 1993.〕 they have seen nearly universal negative criticism since the mid-2000s. This is attributable to the reaction of many gamers to the obscure games' full motion video cutscenes when they first became widely available through video-sharing websites like YouTube. The cutscenes are perceived to be of poor quality. Because the aging early 1990s visual effects of the titles failed to live up to the graphic effects of the 2000s, and because for many fans this was their first experience of the games, the CD-i ''Zelda'' titles have developed a critical reputation as particularly poor games in the Zelda franchise based largely on animation quality and to an extent on awkward controls. In the eyes of devout hardcore gamers, according to ''Edge'' magazine, these games are now considered "tantamount to blasphemy".〔''Development Hell''. Edge. No.120. Pg.81. February 2003.〕
''Faces of Evil'' and ''Wand of Gamelon'' are played using the side-scrolling view introduced in ''Zelda II: The Adventure of Link'', while ''Zelda's Adventure'' has a top-down view reminiscent of the original ''The Legend of Zelda''.〔 All the CD-i ''Zelda'' games begin with animated FMVs to illustrate the capabilities of the CD-ROM format, save ''Zelda's Adventure'', which begins with live-action video.〔
==History==
In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based system known as the SNES-CD (also known as the "Nintendo PlayStation") to be an add-on to the Super Nintendo Entertainment System that would allow for FMV and larger games. However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the PlayStation.〔〔 Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely.〔〔 As part of dissolving the agreement with Philips, Nintendo gave them the license to use five of their characters, including Link, Princess Zelda, and Ganon, for games on Philips's console called the CD-i, after the partnership's dissolution.〔〔
Contracting out to independent studios, Philips subsequently used the characters to create three games for the CD-i, with Nintendo taking no part in their development except to give input on the look of the characters〔 based on the artwork from Nintendo's original two titles and that of their respective instruction booklets.〔''The Making of... Zelda: 'Wand of Gamelon' & 'Link: Faces of Evil. Retro Gamer. Issue 27. p. 52-57. August 2006.〕 Philips insisted that the development studios utilize all aspects of the CD-i's capabilities including FMV, high-resolution graphics, and CD-quality music.〔 Because the system had not been designed as a dedicated video game console, there were several technical limitations, such as laggy controls (especially for the standard infrared controller),〔 and numerous problems in streaming-audio, memory, disc access, and graphics.〔
The first two games were showcased at the 1993 CES and surprised audiences with their degree of animation.〔Rodrigues, Iara, ed. "Game Plus: Multimídia - Zelda Ataca CDI". ''GamePower''. No.16. Pg.45. October 1993.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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